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: The design is not something I am satisfied with, but doing this was for
: technical growth, as I modeled this in Zbrush it was my first time doing
: hardsurface work outside of max/maya. I textured it in Substance Painter,
: each piece of armor is a separate model with texture sizes ranging from 2k
: to 4k. I then used Vray and Phoenix for rendering and particle effects,
: there is dust and smoke systems behind the character and 2 explosions in
: front of the character providing most of the light seen. I used the GGX
: shader model that Vray has finally implemented and I'm happy with the
: resulting shader.
Damn that was very good, wasn't a perfect imitation of the armor but I assume that's what you were going for because you gave the entire suit a nice angular style to it. All in all from the point of view of an average citizen with no artistic talent this was well done.
CT from Red Vs Blue - Fan Art | spartanx5 | 12/5/16 7:04 pm |
Very nice! *NM* | davidfuchs | 12/5/16 7:55 pm |
Re: CT from Red Vs Blue - Fan Art | Stretchy | 12/5/16 9:03 pm |