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You're referring to Yellow base here. Those minor bumps, to which you mention, is not noticabke during combat. It's also only at the top of the base where 4x4 platforms are used in a upside down position. Evwry attempt to smooth that issue out has failed. But I am looking into ways to replace those pieces w/ other metal pieces.
Since Friday, I've added barriers to prevent accidental walk-offs at tye top of Yellow. Ive also adjusted part of the railings, up there, to direct players where it's safe to drop off. You may be able to see it in the attached images. As for the catwalks between the bases, they will stay un-railed. They are meant to be hazardous. However, I am working on angling them so they less of a distance issue for players.
: The two
: 3-story buildings feel sort of out of place to me and I find myself going
: around them and ignoring them when we play it.
Yeap. They bug me as well. I originally added Cliff Walls, in those areas, to provide cover and hender Sniper camping. Sadly the cliffs caused too much lag and were far too bulky. Because I was rushing to complete tye map for that week's test, I placed the towers there instead and sunk them down into 2 story structures. I want to replace them but I just haven't decided what with yet.
: Maybe add a tower that has
: a mancannon at the bottom that is as high as Green Base, with a BR/Carbine
: in it? That would keep people from camping with the Sniper too.
I'll not be making another structure as tall as the Green Base. There's just no budget for it. Also, tyere are already enough tall stryctures on the map as it is. The BRs have been moved into R&B bases. And there are already Carbines on the map. I may place/move the sniper to R&B bases towers and limit their ammo. But that would leave Green w/o a power weapon. Which may result in players not exploring it. The Orange structures will have to be replaced with something. I'll figure it out by Friday. You are welcome to explore ideas though, if you wish. I am liking the ManCannon iea though.
: I found the red and blue bases confusing and often got lost trying to
: navigate them. Yellow and Green are good, just need to work on that flow.
Their layouts were very simple. 3 floors with access via lifts and rocks. Think the confusion came in with the floors being so similar in appearance. But, either way, that's no longer a issue. As you can see (via the attached images), I've reverted tye R&B bases to my original layout. I even simplified them further then that.
My biggest concern, Friday, was Green base's new tower causing frame-rate issues. But that proved not to be a issue. So I may refine it more in my next update. If nothing but to make it look more Forerunner-ish. I may remove replace a cliff wall from R&B bases so they fell more naturally like a artificial structure. Doing so would only help w/ the frame-rate. I've lowered R&B's tower sections to smooth out their lower levels. I've also removed un-needed flat terrain elements. This greatly helps with movement on the ground level, for both players and drivers. I'm thinking of lowering Yellow base. But I kinda like the rock pathway too much.
Okay, a number of solutions have come to me while I typed this post. So I'm going to end here and get to work. Thanks for the feedback, everyone.
Map - Trenzalore | SEspider | 5/24/15 4:44 am |
Re: Map - Trenzalore | Hyokin | 5/24/15 2:39 pm |
Re: Map - Trenzalore | SEspider | 5/24/15 10:46 pm |
Re: Map - Trenzalore | Hyokin | 5/24/15 11:39 pm |
Re: Map - Trenzalore | SEspider | 5/26/15 9:48 am |
Re: Map - Trenzalore | Hyokin | 5/26/15 3:06 pm |
- Trenzalore Video Map Tour | SEspider | 5/29/15 11:48 am |