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But we shall push on!!
Thanks to some feedback from both Halo man and Hyokin, my map (from last week) has has been greatly updated/improved.The frame - rate is MUCH better and navigation is now less confusing. This resulted in 3 parts being closed off. The trench widened and a bit easier to get out of. Trees replaced on half of the map, Needles removed (sorry Vaguness), ammo count increased, spare sniper and rocket ammo placed on the map, nearly all of the fake brush/vines removed, Carbines correctly centered on each side, CTF & Assault FINALLY working. And a few other things I can't think of at this time.
Map Name: MIRRIKH - BTB (v1.8)
Gametypes: Slayer, CTF, Assault
Players: 2-12 (Though 16 is supported)
Team Support: 2
I've also made another map.
This map is a remake of a popular Halo Reach map I made for Last Forger Standing. But I'll not say which one. You'll have to play it to find out. It's a mid-size map that is a little bigger then it's original incarnation. Without sprint, it feels much bigger then what it is. All structures, but one, has been updated or replaced. With Green Base being mostly a test structure. So expect it to change in future updates. This map DOES support up to 4 teams for slayer and CTF. This map also has some dynamic elements that are sure to cause some hilarity....or frustration for those not quick enough. Falling to your DEATH US a option if you are not careful (looking at you, Shadow). Line of sight should not be a issue. So watch your surroundings and watch your step. If a head shot don't getcha, then a fall will. I may make a minor change this map before tonight. If I don't make this change, then no real harm done.
Map Name: Tenzalore (v1.7)
Gametypes: Slayer & CTF
Players: 2-12 (Though 16 is supported)
Team Support: 2-4
Team Colors: R, B, G,& G