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: Most prominently, GTA IV used it.
: Obviously it does take CPU time though, so many studios (e.g. Bungie) prefer
: to still use hand animation. (plus licencing the tech costs vs. perceived
: benefit)
Great demo video. I can definitely see how that tech on that older technology on a much larger scale would be very CPU intense. Glad to see the system's already been developed though. So as I intimated, I'm sure it'll be more feasible to include in future hardware, and once some company provides a devkit or package to incorporate into other engines (as seems to be the trend these days), realistic human in-environment physics may eventually become the norm. *twiddles fingers* :)
Mechanical and Aesthetically Clash | Cody Miller | 12/6/14 1:12 am |
Re: Mechanical and Aesthetically Clash | Urban Reflex | 12/6/14 2:32 am |
Re: Mechanical and Aesthetically Clash | Cody Miller | 12/6/14 11:02 am |
Re: Mechanical and Aesthetically Clash | Avateur | 12/6/14 7:40 pm |
Re: Mechanical and Aesthetically Clash | ArteenEsben | 12/6/14 8:27 am |
Re: Mechanical and Aesthetically Clash | uberfoop | 12/6/14 5:56 pm |
Re: Mechanical and Aesthetically Clash | Cody Miller | 12/6/14 10:57 pm |
Re: Mechanical and Aesthetically Clash | thebruce0 | 12/8/14 9:21 am |
Re: Mechanical and Aesthetically Clash | Cody Miller | 12/8/14 9:04 pm |
That already exists | RC Master | 12/10/14 2:44 pm |
Re: Very cool | thebruce0 | 12/10/14 3:04 pm |
Re: That already exists | Ibeechu | 12/10/14 4:28 pm |