Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
:
: "What has fans worried is how much it resembles Call of Duty’s formula.
: Truth is, Halo 4 is by far the most poorly received game by Halo fans.
: Many felt it lacked the soul of Halo, and took far too many cues from Call
: of Duty, although it would score very well critically earning an 87
: Metascore rating. You wouldn’t expect to see that score if you asked those
: who spent time playing multiplayer what they though of it, though.
: Halo 4 was developer 343 Industries’ first crack at Halo, and would make fans
: of the franchise lose some of their confidence in its future. While the
: studio would acknowledge the mixed reception from fans, this brief clip
: shows that it may not have learned too much (assuming aim down sight is in
: for all firearms). Halo fans have made it clear that they don’t want
: sprint or aim down sight.
: A teaser trailer for Halo 5: Guardians showed that the game will have powers
: akin to Mass Effect. An ability where the player smashes hard into the
: ground causing area of effect damage around him was shown in the trailer,
: and there are sure to be more usable abilities. Since nothing else has
: been seen of this, we’ll have to see if it similarly causes uneasiness
: from fans after this week’s full reveal.
: It’s tough to feel out exactly what all this means. I’ve seen a lot of
: hyperbole from gamers lately, acting like it’s the end of the world when a
: game is good or great instead of being one of the best titles of all-time.
: Nonetheless, the Halo franchise is in decline, and nobody wants to see it
: become irrelevant. Halo 5: Guardians will decide its fate, and that’s the
: truth. In the meantime, it’s only fair to let 343 do what it feels it
: needs to do to usher the Halo franchise to the next era. There were five
: Halo games with no aim down sight, and those served their purpose. It’s
: not easy to keep an IP moving along into the modern era, so maybe these
: FPS standards are necessary to keep it alive."
:
: My thoughts were that the faux-ADS (Think Hammerburst in Gears 3) comes from
: the specific optics applied to the weapon, and I imagine that if you put
: the regular scope on the BR, you'll get the classic zoom, though the
: faster pace of Halo 5 might mean that I'm wrong.
From my understanding the ADS just replaces the zoom scope masks of the prior games, which I am fine with. It's just a more interactive way of doing what was already done, Halo isn't a series that can rely on ADS for it's weapons, imagine how goofy weapons like the Needler or Plasma Pistol would be with it.