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: They have the resources to do a 2 year Halo. And that is assuming they
: started as soon as Halo 4 released. Who knows how many teams they have in
: the joint.
They have a lot of people but they have key positions where people have left recently.
~Corrinne Yu - Principal Engine Programmer
~Scott Warner - Lead Designer
~ Ryan Payton - Creative Director
~Kynan Pearson - Lead Multiplayer Level Designer
~Chris Schlerf - Lead Writer
~Jesse Snyder - Campaign Lead
~Ray Almaden - Lead Campaign Level Design
~Jacob Benton - Mission Designer (did the level Reclaimer)
~David Brickhill - Lead Engineer/Architect
~Pete Kugler - Software Development Engineer
~Mike Cronin - Environment Art Lead
~Maggie Oh - Technical Artist
~Armando Troisi - Narrative Lead
~Clive Burdon - Cinematics and Animation Lead Producer
~Adam Pino - Programmer