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Prequel or addon levels
Posted By: Dave <dmcmahon1@mac.com>Date: 4/15/01 11:08 p.m.

In Response To: IDEAS FOR ONI 2 (raziel_spawn69)

I don't think that putting new stuff at the end of the story would be a good idea. What is there left to do? The world is in ruins, and there's no one to fight (at least no one interesting).

A prequel would be hard to do, but if it was, you could possibly play Muro as he takes over the Syndicate, fights the TCTF, and/or works on the Sturmanderung project. The only problem with this is that you'd have to lose (the bad guys can't win, right? At least they shouldn't)

I think that a good idea would be to add levels into the old story line, and to change some cutscenes, journal entries, etc. to match with the changes. I think a cool level could be after level 8 (inside the atmo processor). Konoko could be sneaking around back alleys, streets, etc. and avoiding cops to get to the regional state building. This could make a whole urban chapter (this addition, the reg state build, and the roofs), like the Muro pursuit one (Bio lab and airports 1 and 2). You'd have to use stealth to avoid being spotted and to keep police from calling in more units to get you.


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Replies:

IDEAS FOR ONI 2raziel_spawn69 4/15/01 4:06 p.m.
     Re: IDEAS FOR ONI 2dead headless 4/15/01 7:06 p.m.
           Re: IDEAS FOR ONI 2Nathan 4/16/01 9:57 a.m.
                 Re: IDEAS FOR ONI 2dead headless 4/16/01 11:41 a.m.
                 i did it! thx a lot 4 the help [nt]dead headless 4/16/01 1:32 p.m.
     Re: IDEAS FOR ONI 2Jesse 4/15/01 8:49 p.m.
     Prequel or addon levelsDave 4/15/01 11:08 p.m.
           Re: Prequel or addon levelsJesse 4/16/01 8:46 a.m.
                 No one left to fight?chef 4/16/01 12:54 p.m.
                       Re: No one left to fight?Glaug-Eldare 12/23/02 1:17 p.m.



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