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: This, with all apologies to Grim, is just so much bullshit. Why is it
: "right" that the industry trend is toward cut-and-pasted faces
: in our cutscenes. That doesn't increase immersion. It's a tool that can be
: used competently or otherwise, just like every other storytelling device.
: "Cutter looks completely different because of better graphical
: technology" smacks of that one time when Frankie justified what 343i
: did to the Master Chief's armor by saying that Bungie would have designed
: it differently if they'd had the technology, which was patently false.
Well, you found the part that really rustles my jimmies and said why before I could. It is bullshit. Moreover, it does not look any better to me at all. The thing that really gets me though is: Where is the creativity? If you go this route all the time, creativity has no place in character design other than costuming and slight edits like aging someone up. Everything animated, be it hand-drawn or computer graphics, in a movie or in a game, is freer than live action, because it's not bound by the appearances of actors.
Taking the freedom of CG animation and constraining it to specific real people is missing the point so hard the point might as well be on fucking Mars.
Here's why actors have changed for HW2.... | Urban Reflex | 6/18/16 5:41 pm |
Re: Here's why actors have changed for HW2.... | davidfuchs | 6/19/16 8:44 am |
Re: Here's why actors have changed for HW2.... | Quirel | 6/20/16 2:54 am |
Re: Here's why actors have changed for HW2.... | General Vagueness | 6/22/16 2:37 pm |
Re: Here's why actors have changed for HW2.... | munky-058 | 6/22/16 3:58 pm |
Agreed. *NM* | robofin117 | 6/22/16 9:47 pm |
Re: Here's why actors have changed for HW2.... | asa | 6/20/16 12:52 pm |