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: Essentially, scheduling and performance capture reasons.
On one hand I get it from a pipeline issue, but in a way it saddens me that more and more characters are basically just cut-and-paste motion capture performances onto real scanned heads. Feels oddly limiting.
The Anders physical change isn't that different, but I'll miss the original voices.
| Here's why actors have changed for HW2.... | Urban Reflex | 6/18/16 5:41 pm |
| Re: Here's why actors have changed for HW2.... | davidfuchs | 6/19/16 8:44 am |
| Re: Here's why actors have changed for HW2.... | Quirel | 6/20/16 2:54 am |
| Re: Here's why actors have changed for HW2.... | General Vagueness | 6/22/16 2:37 pm |
| Re: Here's why actors have changed for HW2.... | munky-058 | 6/22/16 3:58 pm |
| Agreed. *NM* | robofin117 | 6/22/16 9:47 pm |
| Re: Here's why actors have changed for HW2.... | asa | 6/20/16 12:52 pm |