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It's a popular subject of discussion.
For us who has gotten used to first person locomotion in VR, the people I've talked to at least, we are sold on the concept and wants more content. But as you say it's far from comfortable for everyone. Myself I had to spend one week playing Half-Life 2 in VR before I had my VR legs, as they call them :P That was also sitting down, which helps ground the experience, if that makes sense.
That said, I've also talked to people who discourage developers to do first person locomotion at all, as it will, as they say, poison the well. It might put people off VR as a whole because they get nausea the first time they try it. I think that is true, and for newcomers they should definitely try the safe experiences where you either have a static camera, room-scale locomotion or a cockpit.
But, should that limit what kind of content is produced for everyone? People avoid horror movies as they give them nightmares, but other people don't and they want to see them. Some people avoid first person shooters on a screen too, as it gives them motion sickness, but the games still exist.
Just saying that different people might want different content in VR :p and I dearly hope MS/343i puts out something Halo-related, whatever it is, for VR :) Of course my deep down dream is to experience the actual games in VR, but if publishers want many players they will probably avoid FPS ;)
If you don't mind I'd love to read your DBO post, if you have a link, else I'll try my hand at Googling I guess.