Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
1. You aim where you look. This is impossible to control and sucks because you can't turn more than 90 degrees or so. Want to turn around? Have fun running in a big circle. The advantage of this is that I didn't get sick.
2. Traditional dual stick fps controls. You can control the game, but as soon as you use the right stick and start turning you blow chunks.
Adrift was a game I played the worked the best. It was first person, but you were inside a space suit. You could always see your helmet, so turning with the stick seemed okay. You also turned slowly because of inertia. It works great there, but how would you ever play quake VR if you could only turn slowly?
Basically I could either play an fps and not be able to control it, or be able to control and fps but not be able to play it.