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I thought dual wielding was a step too far
By:scarab
Date: 7/6/15 3:50 pm

In another thread: Yakaman asked a question that got me thinking about things that have been added to halo over the years.

I thought that the best thing, the defining thing about the original game was its utter simplicity. And you rarely improve simplicity by adding things to it.

Looking back over what was added in h2 and beyond... I don't think I would miss many if they were just removed.

As usual I must add that my opinions are those of a campaign player...

boarding is OK - I might miss it a bit for killing wraiths, never really cared for it for other vehicles, perhaps it is because the other vehicles move or kill too fast (h3 Grunts in Ghosts still make me shudder)

I never liked carrying turrets, their usefulness was so limited that I wouldn't miss them if they were gone.

equipment was a bit meh

armour abilities were a bit meh

Clambering might be quite good. I would like to be able to board a Wraith from behind and clamber to the front

Looks like 343 is adding something to the game that I might like. I am shocked. Most of Bungie's additions left me cold.

The falcon was good - a warthog of the sky.

There was a suggestion that halo 5's squad controls might let you guide the warthog whilst gunning. I might have read too much into some article I read. But you might get more control over ally behaviour with respect to vehicle usage. Letting the AI elect to drive without being told via scripts was a big step backward for solo campaigning fun.

It would be nice if 343 has looked into the AI driving pain-points and has done something about them.

I think that Bungie sat on their laurels with the ally AI. It will be nice if 343 has done more than just add some go-to-waypoint, shoot-him commands into the game.

I haven't wanted many additions to the game but ally AI improvements and the ability to quickly swap positions in the hog are things that I would like to see in the game. By quick swapping I mean the ability to press a single button and have an animation switch your position with an AI character whilst the vehicle is still driving. If either one of you is the driver then the hog slows down as if the foot had come off the gas whilst the switch took place.

I'm not sure if weapon swapping with allies is a net gain or a bit of a pain. Trying to organize ally positions and weapon selections on vehicles was often a distracting dance - you weren't really playing a shooter - you were playing a cat herding simulator. Was the fun of driving a tooled up troop hog or Scorpion really worth the hassle of trying to sort out who had what, where they sat, and chasing after them when they drive the vehicle away as you try to pick up a dropped FRG?

It would be nice if 343 has had a good look at all this and have tidied it up in a major AI overhaul. I hope this is what they have done instead of just doing the bare minimum to add squad commands.

Has anyone seen any articles covering any of these things? Articles that suggest that they have done something along these lines?

Does anyone else have any other AI wishes?


Messages In This Thread

I thought dual wielding was a step too farscarab7/6/15 3:50 pm
     Re: I thought dual wielding was a step too farDielectric7/6/15 5:54 pm
           Re: I thought dual wielding was a step too fardavidfuchs7/6/15 8:07 pm
                 Re: I thought dual wielding was a step too farscarab7/7/15 1:13 am
           ah, taunt enemy corpse has a lot to answer for *NM*scarab7/7/15 1:05 am
     Re: I thought dual wielding was a step too farQuirel7/8/15 12:59 am
           Re: I thought dual wielding was a step too farscarab7/8/15 2:30 pm
                 Re: I thought dual wielding was a step too farQuirel7/9/15 6:34 pm

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