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Re: I thought dual wielding was a step too far
By:Quirel
Date: 7/9/15 6:34 pm

: You are the weakest thing in the game and rely on movement and cover to
: survive. Turret carrying interferes with both strategies. The major
: problem isn't that they are too weak or lack ammo, it's that you will die
: very quickly by holding one.

It's a tradeoff.

The missile turret in Halo 3/ODST was powerful enough that you could risk going stationary. And the flamethrower is an instant kill versus Flood Pure Forms.

: Yeah but if a game had neither then I wouldn't mind.

I would. =D

: I didn't mind the Hornet's control scheme - though it's been years since I
: flew one. I can't remember how they flew I just remember not having a
: problem with them. Was the problem that you tended to fly towards what you
: where shooting at and had to back up or get too close?

Basically, the Hornet flew like the Banshee with a few tweaks. I recall that it was impossible to strafe a target, and the Falcon's controls are more intuitive.

: I'd prefer them to take cover nearby and have the vehicle not be a target for
: enemy AI. I want there to be a reasonable chance that it will still be
: intact when I get back to it.

I only leave the vehicle when all enemies are dead and there's a really cool weapon I want. To each his own.


Messages In This Thread

I thought dual wielding was a step too farscarab7/6/15 3:50 pm
     Re: I thought dual wielding was a step too farDielectric7/6/15 5:54 pm
           Re: I thought dual wielding was a step too fardavidfuchs7/6/15 8:07 pm
                 Re: I thought dual wielding was a step too farscarab7/7/15 1:13 am
           ah, taunt enemy corpse has a lot to answer for *NM*scarab7/7/15 1:05 am
     Re: I thought dual wielding was a step too farQuirel7/8/15 12:59 am
           Re: I thought dual wielding was a step too farscarab7/8/15 2:30 pm
                 Re: I thought dual wielding was a step too farQuirel7/9/15 6:34 pm

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