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: So I always pictured them being very big. Impossibly big. So big that you can
: tell just by looking at them that the laws of physics are being broken to
: keep them in place.
: As far as the general aesthetic, I'd say the silvery-gray coloring looks, but
: to me there would be more surface features. Smooth, incredibly perfect in
: geometry from a large scale, but the closer you get the more detail you
: would make out, or at the very least you'd see that the surface itself was
: every-changing, maybe not in a way that you could entirely comprehend. I
: always pictured Precursor tech looking like a cross between something
: metal and organic, kind of like a living metal. The black goo from
: Prometheus always came across as very Precursory to me. Also remember that
: when I first saw this I thought there was no way it could be anything
: but Precursor.
: But I still think you did a fantastic job. I think the orbital arch you
: showed that's made up of a lot of smaller strands/cables comes relatively
: close to at least one of my mental images.
I can definitely picture what you described and it's an interesting image. Scale is a tricky thing to portray properly anyway - while my mental image of the arches isn't quite as massive as yours I still see them as being at least a kilometer thick, probably more than that (not sure if that's apparent). If the arches or Charum Hakkor are ever illustrated in official canon, I would actually prefer the architecture (especially the human one) to be more imposing and vast, with more playing with the vertical element than I've done and perhaps less conventional structural features. And like in real cities there should be variety to the human architecture, with layers of construction laid over one another over thousands of years to create a very eclectic mishmash of styles and construction techniques.
I also like the idea of a constantly changing surface texture (I actually tried to give the impression of a somewhat liquid-like surface with the sphere in "Dawn of Man"). Things like variable reflectivity and texture or the illusion that there are some kind of impossible Lovecraftian geometries inside the surface itself would be right in line with my imaginings.
Prometheus gave me some Precursor vibes too and the Giger-style grotesque and organic aesthetic has always existed as a secondary association for me when I think of the Precursors, even though I prefer the idea of either total smoothness or just completely mind-bending geometric/dimensional trickery that may be impossible to even adequately depict.
VTHU: Illustration Round 20 | Postmortem | 4/19/15 10:42 pm |
Re: VTHU: Illustration Round 20 | Archilen | 4/28/15 9:06 am |
Re: VTHU: Illustration Round 20 | Postmortem | 4/28/15 11:59 am |
Re: VTHU: Illustration Round 20 | Archilen | 4/28/15 3:06 pm |
Re: VTHU: Illustration Round 20 | Archilen | 5/3/15 3:08 pm |
All these are cool! | davidfuchs | 5/3/15 11:10 pm |
Re: All these are cool! | Archilen | 5/4/15 12:55 am |
VTHU: Illustration Round 20 Results Posted | Postmortem | 5/5/15 2:22 pm |
Re: VTHU: Illustration Round 20 Results Posted | Archilen | 5/6/15 6:38 am |
Re: VTHU: Illustration Round 20 Results Posted | Postmortem | 5/7/15 9:35 am |
Re: VTHU: Illustration Round 20 Results Posted | Archilen | 5/7/15 10:37 am |
Re: VTHU: Illustration Round 20 Results Posted | MacGyver10 | 5/7/15 4:00 pm |