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: Animations that were handcrafted in what may have been a really tricky engine
: to pull off very life-like movement make it seem like the developers went
: that extra mile. It feels like their very own baby in every single way,
: not the consortium that a lot of high-profile titles are developed as
: today. So many games are beautiful in all of their own special little ways
: and it really highlights the talent of game animators, visualists, and
: others by doing in-engine stuff. I think that one of the best ways to show
: off the visual beauty of a game is to take the HUD out, allow the player
: to put down their controller, and be amazed by these feats.
: Hopefully Halo goes back to these roots more and more instead of spending
: what I'd imagine are millions on neat, visually appealing, but ultimately
: unexciting CGI cinematics.
I don't expect that we'll see prerendered be the norm for 343's output. Basically every time the Halo series has turned to Blur it's been for a specific reason.*
*Although I think doing the prerendered cutscenes for Spartan Ops was one of the problems with the mode.
The in-engine H2A cutscenes that never were | davidfuchs | 1/10/15 6:12 pm |
Re: The in-engine H2A cutscenes that never were | LostSpartan987 | 1/10/15 6:49 pm |
Re: The in-engine H2A cutscenes that never were | Cody Miller | 1/10/15 11:14 pm |
You forgot this one, David | BlueNinja | 1/10/15 7:50 pm |
BlueNinja lives! *NM* | Joe Duplessie (SNIPE 316) | 1/10/15 8:03 pm |
Re: BlueNinja lives! | BlueNinja | 1/11/15 6:10 am |
Unfinished, but still amazing! | Grizzlei | 1/11/15 9:32 am |
Re: Unfinished, but still amazing! | davidfuchs | 1/11/15 2:02 pm |
Re: Unfinished, but still amazing! | thebruce0 | 1/12/15 9:54 am |