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Re: The in-engine H2A cutscenes that never were
By:Cody Miller
Date: 1/10/15 11:14 pm
In Response To: Re: The in-engine H2A cutscenes that never were (LostSpartan987)

: This is pretty damn cool. As much as I love the visual beauty of the Blur
: stuff, a part of me wishes the cutscenes were still done in-engine just to
: help reduce the whiplash that occurs when going from CG to gameplay, as
: well as going between the other games in the collection.

For whatever reason, Blur fucked up and the cutscenes where you nearly catch the heretic behind the force field, and the final cutscene of regret. They were rendered at 23.98fps instead of 29.97 like all the rest. Not normally a problem, except that their pulldown pattern is, well, not even a pattern. Displayed on a TV, they look horrid and choppy. I thought the xbox was lagging and dropping frames or something.

I did my best with them, but there's nothing to do really that doesn't involve tons of manual labor.


Messages In This Thread

The in-engine H2A cutscenes that never weredavidfuchs1/10/15 6:12 pm
     Re: The in-engine H2A cutscenes that never wereLostSpartan9871/10/15 6:49 pm
           Re: The in-engine H2A cutscenes that never wereCody Miller1/10/15 11:14 pm
     You forgot this one, DavidBlueNinja1/10/15 7:50 pm
           BlueNinja lives! *NM*Joe Duplessie (SNIPE 316)1/10/15 8:03 pm
                 Re: BlueNinja lives!BlueNinja1/11/15 6:10 am
     Unfinished, but still amazing!Grizzlei1/11/15 9:32 am
           Re: Unfinished, but still amazing!davidfuchs1/11/15 2:02 pm
           Re: Unfinished, but still amazing!thebruce01/12/15 9:54 am

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