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: Allowing the small tower sniper access from below totally changes the time it
: takes to get there; now, instead of going up and around, you can drop
: through the teleporter - it probably cuts 5 seconds off the grab time (and
: that time was crucial in lots of gametypes). Likewise, the shield in the
: middle... it totally kills the ability of snipers at small tower to pick
: off folks at big tower (well, left and center, at least). That's a pretty
: big change that messes with really common strategies.
: It also looks like you can climb along the rocks on the outside of the curved
: ramp at the bottom of big tower - that might not be bad, but I bet it
: makes changes in how people assault that area, maybe in ways that aren't
: fully understood yet.
: I dunno. I guess the original map is there for folks who want it - but the
: idea that 'we can make changes like this and NOT affect the original
: gameplay, just add to it' is a silly one.
It sounds like the goal is to create an entirely different experience with the H2A maps though. From what I've been hearing about the RTX panel, they want to introduce features that weren't in the original game as well as new features. So it's kind of re-envisioning what Halo 2 would be like if it were made today and also didn't have a rocky development. However that shield thing on Ascension seems... stupid.