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Perspective projection is fairly well-defined though, and games pretty much always project the same way.
If you're referring to the shot showing the incomplete ring art, it looks like 2D sheets because that's what a lot of stuff in it is. The skybox art on the level Halo doesn't budget for a lot of transparent layers, so the upper cloud layer and the "flamey" stuff rising a ways in the distance are in fact single flat surfaces.
: Either way, I have loved reading this.
Thanks!
So, Halo 3 is a pretty cool game (5) *IMG* *VID* | uberfoop | 8/11/13 11:05 pm |
One thing... | munky-058 | 8/12/13 12:17 am |
Oops! | uberfoop | 8/12/13 1:47 am |
Very cool! :D | RC Master | 8/12/13 9:02 am |
Re: So, Halo 3 is a pretty cool game (5) *IMG* *VI | General Vagueness | 8/13/13 1:28 am |
Why did I still read that in his voice? *facepalm* | munky-058 | 8/13/13 10:13 am |
Re: So, Halo 3 is a pretty cool game (5) *IMG* *VI | Monochron | 8/13/13 1:31 pm |
Re: So, Halo 3 is a pretty cool game (5) *IMG* *VI | uberfoop | 8/13/13 10:38 pm |