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Re: Techniques like that have already been used
By:RC Master
Date: 7/1/13 1:21 pm

: I think those restrictions were removed a long time ago once market
: penetration made it viable to do so.

: I suppose it was a pay gate for a short period of time for those who needed
: doubles. I don't understand such needs but, whatever.

: Maybe you can point out exactly where in the article such monetization
: behavior it represented? I don't quite connect the dots on it.

From the section 'Reward Removal'

"Research has shown that humans like getting rewards, but they hate losing what they already have much more than they value the same item as a reward"

People already had the reward (Team Doubles), felt justified that it was 'theirs' with the purchase of the game and their XBL subscription, and hours invested in the playlist (and True Skill high skills in ranked). Then it got taken away unless you put in extra money.


Messages In This Thread

Monitization of Gaming Article on GamasutraDEEP NNN7/1/13 7:37 am
     Techniques like that have already been usedRC Master7/1/13 9:11 am
           Re: Techniques like that have already been usedCody Miller7/1/13 11:32 am
                 Re: Techniques like that have already been usedDEEP NNN7/1/13 11:50 am
                       Re: Techniques like that have already been usedRC Master7/1/13 1:21 pm
                             Re: Techniques like that have already been usedDEEP NNN7/1/13 2:33 pm

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