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: So I gave a real brief example on how to do this using the 8team ctf variant
: that I included in the 7z archive. You can read the example here:
: http://www.se7ensins.com/forums/threads/modded-game-types.923345/page-34#post-6945449
: You can also remove/tweak weapon tuning parameters as such information is
: decoded/encoded with the xml. Just search for the "WeaponTuning"
: element in variants from the newer TUs. Later I can post the names of all
: the weapons you can tweak and what most of the values affect if desired.
This is really cool either way, lets people write up their own IDEs if they want without re-inventing the wheel.
Now you too can wield MegaloScript | kornman00 | 6/13/13 6:01 am |
Re: Now you too can wield MegaloScript | DHalo | 6/13/13 10:57 am |
Re: Now you too can wield MegaloScript | padraig08 | 6/13/13 11:26 am |
*Thread Saved* | RC Master | 6/13/13 2:59 pm |
Re: Now you too can wield MegaloScript | FyreWulff | 6/14/13 3:52 am |
You know that 'glitch' in CTF to hide objects? | kornman00 | 6/14/13 4:23 am |
Re: You know that 'glitch' in CTF to hide objects? | FyreWulff | 6/14/13 11:50 pm |
Re: Now you too can wield MegaloScript (Patches) | kornman00 | 6/15/13 4:18 am |