|Frequently Asked Forum Questions|
|Search Older Posts on This Forum:|
Posts on Current Forum | Archived Posts
Someone on the se7evnsins forums had asked about how to make or modify a script so that you could apply a game type label to an object and then have everything with that label be hidden (although either the physics or collision models are still there as you can bump up against hidden objects).
So I gave a real brief example on how to do this using the 8team ctf variant that I included in the 7z archive. You can read the example here: http://www.se7ensins.com/forums/threads/modded-game-types.923345/page-34#post-6945449
You can also remove/tweak weapon tuning parameters as such information is decoded/encoded with the xml. Just search for the "WeaponTuning" element in variants from the newer TUs. Later I can post the names of all the weapons you can tweak and what most of the values affect if desired.
|Now you too can wield MegaloScript||kornman00||6/13/13 6:01 am|
|Re: Now you too can wield MegaloScript||DHalo||6/13/13 10:57 am|
|Re: Now you too can wield MegaloScript||padraig08||6/13/13 11:26 am|
|*Thread Saved*||RC Master||6/13/13 2:59 pm|
|Re: Now you too can wield MegaloScript||FyreWulff||6/14/13 3:52 am|
|You know that 'glitch' in CTF to hide objects?||kornman00||6/14/13 4:23 am|
|Re: You know that 'glitch' in CTF to hide objects?||FyreWulff||6/14/13 11:50 pm|
|Re: Now you too can wield MegaloScript (Patches)||kornman00||6/15/13 4:18 am|