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: After about 8 weeks of development, I'm releasing an update today to
: KSoft.Tool for support for decoding/encoding game type (aka, game
: variant) files from HaloReach and Halo4. You may have heard of KSoft.Tool
: before, it's the same command line tool I released for modding Halo Wars
: archives. This release still has that functionality, but I haven't
: used/tested it in probably six months. So I can't say for certain that any
: changes I've made to the KSoft core haven't broken anything related to it.
: Anyway, this tool will take a file with a game type blob nested in it and
: explode it into an .xml file which you can then use to edit the properties
: of that variant. Note that options/values which are considered 'default'
: won't be output to the .xml. This is meant as a means for saving space
: from repetitive or unused data. This is desired because this .xml data is
: meant to act as a project file of sorts for a GUI application which edits
: the data you see at a higher level (with proper bounds checking, etc).
: However, such works won't be made overnight which is why I took the
: evening to write this command line wrapper.
: See this Halomods.com post for more details
: Example variant xml (CTF)
<3
Now you too can wield MegaloScript | kornman00 | 6/13/13 6:01 am |
Re: Now you too can wield MegaloScript | DHalo | 6/13/13 10:57 am |
Re: Now you too can wield MegaloScript | padraig08 | 6/13/13 11:26 am |
*Thread Saved* | RC Master | 6/13/13 2:59 pm |
Re: Now you too can wield MegaloScript | FyreWulff | 6/14/13 3:52 am |
You know that 'glitch' in CTF to hide objects? | kornman00 | 6/14/13 4:23 am |
Re: You know that 'glitch' in CTF to hide objects? | FyreWulff | 6/14/13 11:50 pm |
Re: Now you too can wield MegaloScript (Patches) | kornman00 | 6/15/13 4:18 am |