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Re: Now you too can wield MegaloScript
Date: 6/13/13 10:57 am
In Response To: Now you too can wield MegaloScript (kornman00)

: Still no dual wielding though :p.

: After about 8 weeks of development, I'm releasing an update today to
: KSoft.Tool for support for decoding/encoding game type (aka, game
: variant) files from HaloReach and Halo4. You may have heard of KSoft.Tool
: before, it's the same command line tool I released for modding Halo Wars
: archives. This release still has that functionality, but I haven't
: used/tested it in probably six months. So I can't say for certain that any
: changes I've made to the KSoft core haven't broken anything related to it.

: Anyway, this tool will take a file with a game type blob nested in it and
: explode it into an .xml file which you can then use to edit the properties
: of that variant. Note that options/values which are considered 'default'
: won't be output to the .xml. This is meant as a means for saving space
: from repetitive or unused data. This is desired because this .xml data is
: meant to act as a project file of sorts for a GUI application which edits
: the data you see at a higher level (with proper bounds checking, etc).
: However, such works won't be made overnight which is why I took the
: evening to write this command line wrapper.

: See this post for more details

: Example variant xml (CTF)


Messages In This Thread

Now you too can wield MegaloScriptkornman006/13/13 6:01 am
     Re: Now you too can wield MegaloScriptDHalo6/13/13 10:57 am
     Re: Now you too can wield MegaloScriptpadraig086/13/13 11:26 am
     *Thread Saved*RC Master6/13/13 2:59 pm
     Re: Now you too can wield MegaloScriptFyreWulff6/14/13 3:52 am
           You know that 'glitch' in CTF to hide objects?kornman006/14/13 4:23 am
                 Re: You know that 'glitch' in CTF to hide objects?FyreWulff6/14/13 11:50 pm
     Re: Now you too can wield MegaloScript (Patches)kornman006/15/13 4:18 am

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