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: The fact of the matter is, as long as you only change what 343 can change,
: they can't detect a modded gametype anyway. The non-fixed nature of Megalo
: scripts means you can't detect the difference between a 'real' script and
: one a modder made. They can't tell what is a legitimate weapon parameter
: and what is not without impacting their own flexibility to change things.
: So what I'd essentially take this as: people are free to make their own
: gametypes. However, they take the risk of being banned by uploading to
: their shares. You won't get in trouble for downloading a gametype to your
: box. I had a whole suite of modded Forge variants and gametypes in Halo 3
: on my local box and never got banned, but I also never put them on my
: fileshare.
: And if 343 decides to change any of this, you can be sure that just like
: Bungie, they'll sound the alarm from the Bulletin. As it stands though,
: modified gametypes that still follow the proper in-engine rules are
: essentially undetectable. And you can't use them to cheat in matchmaking,
: because they can definitely detect if you try to change the playlist
: files.
Well thanks... I'd just be able to rest so much easier downloading, playing, and sharing stuff like that if I heard this directly from them, you know?