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: On a similar note, don't take promises of promotion to the bank. He should
: have asked if the industry standard is to hire contractors who haven't
: even worked for a full dev cycle on the game. If the answer is 'no', then
: it's management pep talk.
: -His problems with management are a different matter. I agree that the guy
: probably had an incompetent manager, and his temp agency sounds horrible.
: But you know what? That happens in every industry. It's limp-wristed
: passive-aggressiveness that has read up on Dale Carnegie and decided that
: you don't actually have to lead to be a leader. Other signs include 'bad
: news' being delivered by someone several rungs down on the totem pole,
: rather than by the guy who made the decision himself, or hearing
: "I'll get back to you on that" more often than you hear an
: actual solution being delivered.
: Hope the guy finds a more gratifying line of work in the future.
The crappy thing is that there are plenty of gamers willing to get chewed up for those wages, so they can get away with it. There's certainly a glut of talent, and so developers become incredibly picky. Witness Bungie going from hiring people right out of college with architecture degrees to requiring at least one AAA game under your belt as a prerequisite to basically anything.
Kotaku art. - "I Freelanced On Halo 4" | gamerguy2002 | 6/1/13 1:16 am |
I think he is full of shit. | bryan newman | 6/1/13 2:09 am |
Re: Kotaku art. - "I Freelanced On Halo 4" | Quirel | 6/1/13 2:18 am |
Re: Kotaku art. - "I Freelanced On Halo 4" | davidfuchs | 6/1/13 7:25 pm |
He's right about one thing | Cody Miller | 6/2/13 9:43 am |
Re: He's right about one thing | bryan newman | 6/2/13 5:00 pm |
Oh, this'll be fun to watch. | Quirel | 6/2/13 7:36 pm |
Can't log it... | SEspider | 6/2/13 10:29 pm |
Here's my 2 cents (very long) | SEspider | 6/2/13 10:40 pm |
Re: Kotaku art. - "I Freelanced On Halo 4" | gamerguy2002 | 6/3/13 10:41 pm |