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: The campaign save pretty much dumps the entire game state in the same manner
: as Halo does (though, not as elegantly). For the most part, it doesn't
: dump static data which is defined in the game's content files on disc. So
: you won't be creating new objects or such via a campaign save. You can,
: however, modify the price of units/tech per player. A lot of changes can
: be done on a per-player (AI counts as a player still) basis. If there's a
: tech that modifies something just for your units, then it can be done
: manually via editing the campaign save. Hitpoint increases, train time,
: unit pop limits, etc.
: But yes, you could potentially Frankenstein a Flood civ together using
: existing Flood units and UNSC/Covie Civ data. However, the Leader menu
: would be an issue. They used Scaleform to do the UI and everything I've
: seen suggests they hard coded it for UNSC/Covie. It's possible to modify
: the first four bytes of their .gfx files (Scaleform) to a normal Flash
: signature and then open them in a Flash decompiler. I've never tried, or
: had the motivation for, modifying one though.
Would it be a real issue, as in, would it make this a lot more complicated, or could it be ignored? In any case, thanks for answering with such detail.
Oh and you mentioned using flood unit(s), were they any good? Or should they like I said be 'treated' statistically to be able to level with the UNSC/Covie counterparts? IYO
HaloWars Skrimish Automatic Difficulty info | kornman00 | 4/7/13 2:10 am |
Re: HaloWars Skrimish Automatic Difficulty info | Arithmomaniac | 4/8/13 2:30 pm |
Re: HaloWars Skrimish Automatic Difficulty info | kornman00 | 4/8/13 5:04 pm |
Re: HaloWars Skrimish Automatic Difficulty info | goCHIEFgo | 4/9/13 6:59 am |
Re: HaloWars Skrimish Automatic Difficulty info | kornman00 | 4/9/13 8:27 am |
Re: HaloWars Skrimish Automatic Difficulty info | goCHIEFgo | 4/9/13 9:56 pm |
Re: HaloWars Skrimish Automatic Difficulty info | kornman00 | 4/10/13 9:34 am |
Re: HaloWars Skrimish Automatic Difficulty info | FyreWulff | 4/10/13 5:49 pm |
Re: HaloWars Skrimish Automatic Difficulty info | kornman00 | 4/11/13 8:36 am |