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Define "new" :P. If by new units you mean entirely new assets then shoo, you. Else, yes, I can add new units by copying other units or using the assets already baked. Like the Scarab. I copied the essential properties from the standard one to then create a "UNSC Scarab". IE, and Scarab that starts as Cutter's personal scout unit and takes incoming fire like a windshield does rain :P. Oh and level 3 bases can train new ones for 5 units and $2K. Arbitrary numbers of course.
Also modified the Barracks to support building upgrades, much like supply depots and reactors. I added 2 upgrades to the Barracks, with each upgrade changing the train unit selection. A level 2 Barracks could train Spartan Omega team units and a level 3 could train flood units.
At any rate, there needs to be a Halo Wars 2 before there's a Halo 5: The Chief Strikes Buck. Else I'll stop giving kittens cheeseburgers.
Think of the kittens 343...
HaloWars Skrimish Automatic Difficulty info | kornman00 | 4/7/13 2:10 am |
Re: HaloWars Skrimish Automatic Difficulty info | Arithmomaniac | 4/8/13 2:30 pm |
Re: HaloWars Skrimish Automatic Difficulty info | kornman00 | 4/8/13 5:04 pm |
Re: HaloWars Skrimish Automatic Difficulty info | goCHIEFgo | 4/9/13 6:59 am |
Re: HaloWars Skrimish Automatic Difficulty info | kornman00 | 4/9/13 8:27 am |
Re: HaloWars Skrimish Automatic Difficulty info | goCHIEFgo | 4/9/13 9:56 pm |
Re: HaloWars Skrimish Automatic Difficulty info | kornman00 | 4/10/13 9:34 am |
Re: HaloWars Skrimish Automatic Difficulty info | FyreWulff | 4/10/13 5:49 pm |
Re: HaloWars Skrimish Automatic Difficulty info | kornman00 | 4/11/13 8:36 am |