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Re: So, um... why?
By:Stephen L. (SoundEffect)
Date: 3/31/13 8:16 pm
In Response To: So, um... why? (TDSpiral)

: The way Sorvad's body was presented in Reach made it seem like you were going
: to find a dead Halsey, but the only way you would know that it's Halsey is
: because you saw her in the promotional material for the game. And the
: shock factor would only really affect fans because they know and care
: about Halsey, but we already know she survives Reach.

: It seems like a strange design choice :\

And players who had not read a novel wouldn't even know who Halsey even was at that stage. It's not until the end of the Sword Base level that we're introduced to her.

It's a way of saving on memory overhead via reuse. I was just surprised to find Sorvad and Halsey shared the same mesh.

It's like how they erroneously applied many, many wrong or inconsistent labels to UNSC items and vehicles in Reach. The were only a couple of texture files with all the main logo on it and that forced reuse. The Mongoose labeled with the Warthog's number, Jorge's Spartan tag on the Scorpion, the Scythe with Rocket Launcher labeling, the Spartan Laser emblem on the Forklift, etc.

Messages In This Thread

Moa are real. Well, they were.The Lionheart3/31/13 12:30 am
     Re: Moa are real. Well, they were.Daedalos423/31/13 1:25 am
     Re: Moa are real. Well, they were.Stephen L. (SoundEffect)3/31/13 10:50 am
           Wait. How do you know which is which? *NM*ZackDark3/31/13 1:03 pm
                 Re: Wait. How do you know which is which?Stephen L. (SoundEffect)3/31/13 1:46 pm
                       Re: Wait. How do you know which is which?uberfoop3/31/13 3:30 pm
                             Re: Wait. How do you know which is which?Stephen L. (SoundEffect)3/31/13 3:31 pm
                       So, um... why?TDSpiral3/31/13 7:30 pm
                             Re: So, um... why?Stephen L. (SoundEffect)3/31/13 8:16 pm
                                   Re: So, um... why?uberfoop3/31/13 10:35 pm
                                         Re: So, um... why?Stephen L. (SoundEffect)3/31/13 11:03 pm
                                               Re: So, um... why?uberfoop3/31/13 11:11 pm

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