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: - I'm at the lower end of the gold rank so color the below appropriately
: - This is the best first impression I've had with halo multiplayer as far as
: "feel" is concerned. One of the pillars of halo for me is
: movement and the sprinting, clambering, jumping all just feels right. I
: get to where I want to and I find myself using the map a lot to get kills
: - The guns feel great and different and have found that there isn't one gun
: yet that I need to. I do tend to make sure I have a BR or DMR, but if I
: don't it's not an issue, I still feel effective with the starting Magnum
: and AR.
: - I absolutely love the grenade physics, it's one of the many things I miss
: in destiny. Bouncing it off of a far wall to get someone in a corner.
: - The bro-celebrations at the end of the game are cringe worthy every time. I
: don't mind seeing the winning team, but the chest beating is laughable.
: - This is definitely a beta test. Plenty of connection issues when looking
: for games. I also can't back out when that happens so I end up quitting
: the game and starting it back up.
: - Also there are not that many sounds for certain screens, I'm sitting there
: checking HBO and I don't hear that a prompt has come up to continue. I
: suppose this will be a non-issue in the production release.
: - I just love love love love that they've thrown out the progression system
: and that we're just unlocking visual gear.
: Anyways, I'm definitely super excited about it now. I can't get into
: Destiny's PVP for many reasons (progression based mechanics, lack of
: objective gametypes like CTF, really low TTK) and this felt a million
: times better.
: I hope you all are enjoying it as much as I have.
I think I've gotten about 10 games in, and once I got over the initial I've-been-playing-Destiny-PvE-and-don't-remember-what-playing-against-other-people curve, I am pretty excited as well.
- LOVE clamber, takes the whole extra work of crouch jumping dynamic out, which I always thought was tiresome. Have used ground pound once or twice, so as to make myself a non-moving target. Infinite sprint is a little weird, but I like that it's balanced by not letting you recharge shields while sprinting. Combining it with the charge is pretty fun, and again, love the balance that it's interrupted by getting shot/hit.
- Not sure if this is intentional or not, but I've found that when my shields recharge, it makes it VERY difficult to see just about anything. Adds an interesting dynamic, I guess.
- Don't like the in-game chatter, so far. With all the call-outs, I haven't really played on a 4 person party team with voice so I'm not sure if those are substituted in place of actual voice chat or if it's going to be there all the time. Would be nice to have the option to turn that off, but I guess it might help with learning the callouts on the maps.
- Some of the lighting/coloring in Truth could be touched up a bit, it can sometimes be very difficult to see opponents and this is on a plasma TV with very deep black display.
- Don't like the opening "CONTROL POWER WEAPONS TO DOMINATE THE GAME" slayer announcement. This annoys me. As does the constant "SNIPER SPAWNING IN 30 SECONDS" announcement. I noticed on Truth they don't (or at least I didn't hear) an announcement for the sword coming up. I also don't like that visual cues are needed.
Overall, it feels a lot like how the series *should* have evolved and feels like more of an evolution from Halo 3 than Reach/H4, to me. Which is what I've been hoping for but did not expect. I am now cautiously optimistic about Guardians.