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If there's no way to port old game types...
By:kornman00
Date: 6/17/14 8:22 pm

: I was thinking of this, but I guess depends on how much they want to alter
: the Halo 3 gametype format.

: At this point I'm still expecting Halo 3 to have the OLN for Forge variants.

then keeping binary compatibility or making changes shouldn't be an issue. Of course, H3 didn't use a monolithic/scripted multiplayer engine (CTF, KOTH, were all hard coded and ran under different 'game engines'), so it really wouldn't be a sort of "copy and paste" job from the implementations they did for Reach/H4. Of course, it was also an external studio who worked on the H3+ XBO ports (the same one who ported Spartan Assault from what I understand). If 343i didn't explicitly say "Do this. Do it naow." then it might not have even been considered.


Messages In This Thread

Halo 3 beta mapsFyreWulff6/17/14 4:41 am
     Re: Halo 3 beta mapsFyreWulff6/17/14 6:10 am
           Re: Halo 3 beta mapszofinda6/17/14 6:24 am
                 Re: Halo 3 beta mapsFyreWulff6/17/14 8:08 am
                       Re: Halo 3 beta mapsUrban Reflex6/17/14 8:53 am
     Re: Halo 3 beta mapssquidnh36/17/14 9:04 am
           Re: Halo 3 beta mapsFyreWulff6/17/14 7:15 pm
     Weapon tuning, a la Reach/H4. Speaking of...kornman006/17/14 9:35 am
           Beta.gamerguy20026/17/14 11:01 am
                 I honestly can't rememberkornman006/17/14 4:03 pm
                 Trip Mine stuck to vehiclesSchedonnardus6/23/14 4:07 pm
           Re: Weapon tuning, a la Reach/H4. Speaking of...FyreWulff6/17/14 7:13 pm
                 If there's no way to port old game types...kornman006/17/14 8:22 pm
                       Re: If there's no way to port old game types...FyreWulff6/17/14 9:26 pm
     Beta tripmine was awesome.bluerunner6/17/14 11:23 am
           Re: Beta tripmine was awesome.serpx6/17/14 11:33 am
                 Interesting, but...kornman006/17/14 4:24 pm
     Re: Halo 3 beta mapspadraig086/18/14 12:05 pm

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