Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
: At this point I'm still expecting Halo 3 to have the OLN for Forge variants.
then keeping binary compatibility or making changes shouldn't be an issue. Of course, H3 didn't use a monolithic/scripted multiplayer engine (CTF, KOTH, were all hard coded and ran under different 'game engines'), so it really wouldn't be a sort of "copy and paste" job from the implementations they did for Reach/H4. Of course, it was also an external studio who worked on the H3+ XBO ports (the same one who ported Spartan Assault from what I understand). If 343i didn't explicitly say "Do this. Do it naow." then it might not have even been considered.
Halo 3 beta maps | FyreWulff | 6/17/14 4:41 am |
Re: Halo 3 beta maps | FyreWulff | 6/17/14 6:10 am |
Re: Halo 3 beta maps | zofinda | 6/17/14 6:24 am |
Re: Halo 3 beta maps | FyreWulff | 6/17/14 8:08 am |
Re: Halo 3 beta maps | Urban Reflex | 6/17/14 8:53 am |
Re: Halo 3 beta maps | squidnh3 | 6/17/14 9:04 am |
Re: Halo 3 beta maps | FyreWulff | 6/17/14 7:15 pm |
Weapon tuning, a la Reach/H4. Speaking of... | kornman00 | 6/17/14 9:35 am |
Beta. | gamerguy2002 | 6/17/14 11:01 am |
I honestly can't remember | kornman00 | 6/17/14 4:03 pm |
Trip Mine stuck to vehicles | Schedonnardus | 6/23/14 4:07 pm |
Re: Weapon tuning, a la Reach/H4. Speaking of... | FyreWulff | 6/17/14 7:13 pm |
If there's no way to port old game types... | kornman00 | 6/17/14 8:22 pm |
Re: If there's no way to port old game types... | FyreWulff | 6/17/14 9:26 pm |
Beta tripmine was awesome. | bluerunner | 6/17/14 11:23 am |
Re: Beta tripmine was awesome. | serpx | 6/17/14 11:33 am |
Interesting, but... | kornman00 | 6/17/14 4:24 pm |
Re: Halo 3 beta maps | padraig08 | 6/18/14 12:05 pm |