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If you're referring to not rendering things even when they're in the player's view, Halo's 1 and 2 are both pretty good about not doing that. That's not to say that there isn't lots of LOD; even Halo 1 uses extreme amounts of geometry LOD on dynamic objects. But most things that should be rendered, get rendered.
If you look carefully, you might notice that grass sprites in Halo 1 are only rendered in a small radius around the player, but that's the most obvious thing I can think of (and it's not that obvious). Objects also don't cast shadows when they're a long distance away, but you seriously have to be looking for that. Halo 2 is mostly similar in this respect.
H2:A Excitement | zofinda | 6/1/14 9:09 pm |
Re: H2:A Excitement | Phoenix_9286 | 6/1/14 9:36 pm |
Re: H2:A Excitement | zofinda | 6/1/14 9:46 pm |
Re: H2:A Excitement | Pkmnrulz240 | 6/1/14 11:04 pm |
Don't forget all the texture pop-in to fix! *NM* | ZackDark | 6/2/14 9:20 am |
Re: H2:A Excitement | uberfoop | 6/1/14 11:27 pm |
one more week! *NM* | serpx | 6/1/14 11:41 pm |
Re: H2:A Excitement | General Vagueness | 6/2/14 1:08 pm |
Re: H2:A Excitement | uberfoop | 6/2/14 11:19 pm |
Re: H2:A Excitement | General Vagueness | 6/3/14 2:40 pm |
Re: H2:A Excitement | uberfoop | 6/3/14 3:28 pm |