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: Damage Boundaries. Similar to kill boundaries and safe boundaries but cause
: a small amount of constant damage over time to any players inside them. No
: warning message on screen. Capable of killing players if they remain
: inside the damage boundary
: Didn't there used to be a player trait property that inflicted damage over
: time? Something like "Shield recharge: -5%" Was it in Halo 1?
That drains shields. Doesn't kill players. I want them to diiieee