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Re: Halo Bulletin: Interview with pete the duck!
By:davidfuchs
Date: 1/9/14 7:03 pm
In Response To: Re: Halo Bulletin: Interview with pete the duck! (pete_the_duck)

: It isn't a lot like doing that, it literally IS doing that--so, yeah, the
: stuff that works fine in custom games when there is a host to explain
: things and handle situations like broken maps won't work in matchmaking.
: An experience LIKE Speedrun could maybe work if 343 created a carefully
: explicit dedicated game type, but even then it is a FFA one-life
: experience. It already has two strikes against it. When you factor in
: stuff like join in progress..

: Everything that I put forward uses its base game type as it would normally be
: played--the only slight exception is Warthog Chase, but as long as players
: are trying to control the hill (as king of the hill is normally played)
: then the game still works--there's really not a wrong way to play Warthog
: Chase. There's the intended way, but there's no wrong way.

Here's to hoping we can get like a five-second timer on that opening screen in future Halos where you can actually read more than a line to quickly explain the rules. Also, having a H2-style "more info" option for all maps could help with that :)


Messages In This Thread

Halo Bulletin: Interview with pete the duck!Louis Wu1/9/14 12:13 am
     Re: Halo Bulletin: Interview with pete the duck!Avateur1/9/14 12:25 am
           Re: Halo Bulletin: Interview with pete the duck!pete_the_duck1/9/14 6:23 am
                 Re: Halo Bulletin: Interview with pete the duck!SEspider1/9/14 6:53 am
                       Re: Halo Bulletin: Interview with pete the duck!pete_the_duck1/9/14 10:41 am
                             Re: Halo Bulletin: Interview with pete the duck!davidfuchs1/9/14 7:03 pm
                 Re: Halo Bulletin: Interview with pete the duck!Avateur1/9/14 8:31 pm

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