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: It was pretty much perfect.
I wouldn't say perfect, but it definitely had some elements that I'd like to see return, especially the slow-down effect the plasma weapons had, as you mentioned. It made them different, useful. It was strategic, it was cool. I remember for a time having actually completely forgotten about them and then was pleasantly surprised when I went back for some CE matches. :)
Reach had a couple too many variants of the same gun-role for me, and then Halo 4 added crates more. Just because you add them to campaign, doesn't mean they should be in multiplayer, dab nabbit! Two very different games... I'd love to see the next Halo multiplayer break down the experience back to the essential elements and then add conservatively and meaningfully to them. I'd love a slower, more thoughtful, less twitchy game.
As well, destructible vehicles, in my view, should be an option - but probably not one used for a lot of the gametypes. My tool of destruction in CE was a Warthog!
Are there any things Halo 4 multiplayer did right? | Clarion | 12/3/13 5:52 pm |
Re: Are there any things Halo 4 multiplayer did ri | Cody Miller | 12/3/13 7:32 pm |
Re: Are there any things Halo 4 multiplayer did ri | RC Master | 12/3/13 8:49 pm |
Re: Are there any things Halo 4 multiplayer did ri | Leviathan | 12/3/13 11:17 pm |
Re: Are there any things Halo 4 multiplayer did ri | scarab | 12/4/13 6:00 am |
Re: Are there any things Halo 4 multiplayer did ri | Dervish | 12/3/13 8:49 pm |
Re: Are there any things Halo 4 multiplayer did ri | SEspider | 12/3/13 10:05 pm |
Re: Are there any things Halo 4 multiplayer did ri | General Battuta | 12/4/13 12:24 am |
Re: Are there any things Halo 4 multiplayer did ri | General Battuta | 12/4/13 12:25 am |
Re: Are there any things Halo 4 multiplayer did ri | SEspider | 12/3/13 9:50 pm |
Re: Are there any things Halo 4 multiplayer did ri | Clarion | 12/4/13 1:23 pm |
Re: Didn't have armor lock *NM* | pete_the_duck | 12/4/13 2:22 pm |