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Questions re-explained (mainly to chef, again...)
Posted By: WJTWDate: 7/9/02 3:49 a.m.

Hi chef,

Sorry for bothering you, but I am explaining again some questions you did not get in my previous message.

1) The older TCTF Headquarters looks more futuristic with the glassy design and is more realistic with the bannisters to prevent people from accidently falling. Below is the screenshot taken from the godgames site:



Why was the original level reduced to the current state of the final release, with a design that's neither good looking nor futuristic?

2) Also, some of the levels are less detailed in final form than the ones in screenshots. For example, the TCTF carpark:



Why was the detail reduced? I and other players would have definitely like to have more detailed levels!

3) The older pre-released levels seemed to have a bluish colour for texture. But the new levels made them brownish... For example, the Bio-Research Lab:



As compared to the brown look of this:



Why was the colouring changed from blue to brown?

4) What were these following levels supposed to be and are they modified in the final release or removed completely?:




5) Oh, yes, one last thing... Were green strikers or other green class troops originally supposed to be the toughest, and not red class troops?

Thanks, and sorry once again for the long message and long download times...

WJTW


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Replies:

Questions re-explained (mainly to chef, again...)WJTW 7/9/02 3:49 a.m.
     Re: Questions re-explained (mainly to chef, again.dead headless 7/11/02 8:27 a.m.
     Re: Questions re-explained (mainly to chef, again.chef 7/11/02 5:55 p.m.
           But...WJTW 7/12/02 10:20 a.m.
           Re: Questions re-explained (mainly to chef, again.me 7/13/02 2:58 a.m.



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