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Re: The 13 Asylum Night Units

Posted By: Pyro (0-1pool19-232.nas1.corpus-christi3.tx.us.da.qwest.net)
Date: 7/13/2002 at 2:51 a.m.

In Response To: The 13 Asylum Night Units (Pyro)

: The Asylum Night Unit List So Far:

: Soulblighter's Raven -Pyro
: Soulblighter -Lord Raven
: Stygian Knight -zeph
: Dwarf -Ghôlsbane
: Alric -Seraph
: Archer -Ancher
: Dirigible -Welly
: Warlock -Forrest
: Beserk -kalamadea
: Warrior-Zandervix
: Mahir-Soul
: Training Dummy-created by zeph to test our units
: ?????? -joyeuse !HEY WHAT IS THIS PERSON'S UNIT?!

: So we have 13 units right or wrong? Hey Joyeuse! What is
: your unit? Have I left anybody out from the list? Is
: there any mistakes on this guys? What map are we going
: to place these units? Once your units are finish we
: should place them all together in one plugin and check
: if they all fit on the same map. I suggest no ambient
: life so no more collections used. And we might have to
: modify the units if they dont fit.

: And somebody said that we should have normal units with
: these Super Units. Well yes we can on one condition,
: that those normal units can't be units' collections
: that are not in the list. Meaning we can have Dwarfs,
: Warriors, Stygian Nights, Archers, Warlocks, Berserks,
: and Mahirs because we already are using those
: collections for the Asylum Night Units so no more
: different collections. We can also use units that the
: Asylum Units' attacks are using. For example if the
: Dwarf has an attack using the Dwarven Mortar's
: collection then we can also use Dwarven Mortars,
: unless we pass the collection limit. Some of the
: people on this list haven't replyed so if you guys see
: them tell them to post here so we all know that they
: are in on this. And post the collections your Asylum
: Unit is using in their attacks, death projectiles,
: local projectile group,etc. so we have a better idea
: if all our units can fit on the same map.

: And WHAT UNIT IS JOYEUSE GOING TO USE?!?!?!

: -Pyro

Oh about the map... should we use an existing map or make a new one. I am no great map-maker but I can work with placing our units on the map in Loathing and I can modify existing maps so I can modify one for us. Any suggestions on the map. I don't mind doing the Loathing work and I have a site I can post it for all of us to download from. And I am good with scripting. I can do a little scripting for some of the units. For example the Dwarven Pathfinder's ability to be invisible. :) But make sure your units work fine on their own without scripting incase we want to just replace all warriors with your unit on any map. Scripting can add a a little for fun to our units. ....muahahah ::thinks in a evil way::

And we should talk a little about over units' abilities and stuff. What is your unit's "Max. Vitality" (in the "objects" tags) and its "Effect Modifiers" (also in the "objects" tags):

Slashing Damage: ?
Kinetic Damage: ?
Explosive Damage: ?
Electrical Damage: ?
Fire Damage: ?
Paralysis: ?
Stone: ?
Gas Damage: ?
Confusion: ?

No unit can have 0.00 or very low of a number on any of those from above unless you have a very very good excuse.

And how much damage does the unit's attacks make? and how big is its radius for the attack? Does the unit need ammo? what kind of ammo? Does it need mana? how much mana for its attack? and what speed does it take for the mana to recharge? Does your unit appear on the overhead map if its on? At what speed does your unit move on? What type of terrains can it go through? Does it go berserk when almost dead? dos it turn to stone when almost dead? Is your unit marked as a Giant? What is your unit's Healing Fraction? Does your unit Block? or Absorb impact? These are just most of the main questions.

-Pyro

http://www.geocities.com/kingpyrro/index.html

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