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The 13 Asylum Night Units

Posted By: Pyro (0-1pool19-232.nas1.corpus-christi3.tx.us.da.qwest.net)
Date: 7/13/2002 at 1:13 a.m.

In Response To: Re: Asylum Night Unit List So Far (Forrest of B.org)

The Asylum Night Unit List So Far:

Soulblighter's Raven -Pyro
Soulblighter -Lord Raven
Stygian Knight -zeph
Dwarf -Ghôlsbane
Alric -Seraph
Archer -Ancher
Dirigible -Welly
Warlock -Forrest
Beserk -kalamadea
Warrior-Zandervix
Mahir-Soul
Training Dummy-created by zeph to test our units
?????? -joyeuse !HEY WHAT IS THIS PERSON'S UNIT?!

So we have 13 units right or wrong? Hey Joyeuse! What is your unit? Have I left anybody out from the list? Is there any mistakes on this guys? What map are we going to place these units? Once your units are finish we should place them all together in one plugin and check if they all fit on the same map. I suggest no ambient life so no more collections used. And we might have to modify the units if they dont fit.

And somebody said that we should have normal units with these Super Units. Well yes we can on one condition, that those normal units can't be units' collections that are not in the list. Meaning we can have Dwarfs, Warriors, Stygian Nights, Archers, Warlocks, Berserks, and Mahirs because we already are using those collections for the Asylum Night Units so no more different collections. We can also use units that the Asylum Units' attacks are using. For example if the Dwarf has an attack using the Dwarven Mortar's collection then we can also use Dwarven Mortars, unless we pass the collection limit. Some of the people on this list haven't replyed so if you guys see them tell them to post here so we all know that they are in on this. And post the collections your Asylum Unit is using in their attacks, death projectiles, local projectile group,etc. so we have a better idea if all our units can fit on the same map.

And WHAT UNIT IS JOYEUSE GOING TO USE?!?!?!

-Pyro

http://www.geocities.com/kingpyrro/index.html

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