: It's hard to say, but dedicated players usually line up to buy the next game.
: There's a lot to be said for a product pretty much marketing itself.
: Losing people's attention isn't going to sell games, and it might make it
: slightly harder to sell XBO's. If I were a console manufacturer lining up
: for a new gen, I'd be at least a little nervous if my traditional
: system-selling first-party flagship franchise was clocking like this on my
: network:
I think MacGyver made a good point in that the numbers don't necessarily reflect quality of game in direct comparison to one even a few years ago. Direct comparison may not be as relevant today, given the change in digital culture. The numbers may need to be interpreted in light of the difference in digital and gaming environment as well, not just direct numbers comparison year to year.