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: I don't know exactly what he's referring to, but I can guess that it may be
: the brawl between the Chief and Locke on Meridian. If that is the case I
: wouldn't want to have that experience for myself in gameplay. I don't know
: how that fight could have been left to the player had it not been in the
: form of timed actions and button mashing.
: He could have been referring to the introduction scenes for Blue and Osiris
: and I still can't see how that would have worked outside of giving free
: reign, which seems almost mindbogglingly impossible given the scale of
: that setting. The only reasonable method I could see is working is similar
: to ODST when we fell in the drop pods with limited use of the camera. That
: might have been a little weird considering the scale of the battle and the
: limited ways you could control the character throughout the scene. I'm
: totally fine starting off where we did and seeing the amazing scenes we
: did from a third-person perspective.
: I just don't see how it's a "cardinal rule" and not just his own
: personal take on it, which is totally fine. I've never felt like I've been
: robbed when someone I play as, whether a protagonist with a linear
: storyline or a character I've crafted myself, does something absolutely
: fantastic on screen.
: Some of the cinematics in Reach were weird and took me out of the experience
: entirely as it forced a first-person cinematic perspective that yanked the
: character model around for the sake of tension. The cutscene in the middle
: of "Winter Contingency" comes to mind where the camera shifts
: from first to third person rather abruptly. Then comes the action where
: Elite Zealots attack and you're tossed around like a ragdoll. The
: character begins to respond to the scene in first-person while you have no
: control whatsoever. Cutscenes like that make me yearn for whatever cool is
: going on that won't be animated in combat to be over so I can play. That
: just seems cheap.
Tip Of The Spear had us in a warthog as part of an uncontrollable cinematic where a mass of warthogs are driving and all of a sudden we're dumped out on foot... it was a jarring disappointment.
Same with jumping off of the spire as it blew up...
Frankly, I feel like Halo 5 nailed it, if you feel like you missed out on the mini-ski trip Osiris had, you get to play something amazingly close when they arrive in Genesis. The only bummer is missing out on a race across vanishing/moving platforms which I guess could be quite silly narratively with players bumbling about...
Marcus Lehto on Halo 5: | Quirel | 2/14/16 12:35 pm |
Re: Marcus Lehto on Halo 5: | Grizzlei | 2/14/16 1:23 pm |
agreed | kidtsunami | 2/14/16 4:11 pm |
Re: agreed | Quirel | 2/16/16 1:21 am |
hahahahaha *NM* | kidtsunami | 2/16/16 10:17 am |
Re: Marcus Lehto on Halo 5: | scarab | 2/14/16 5:06 pm |
Re: Marcus Lehto on Halo 5: | davidfuchs | 2/14/16 8:20 pm |
Re: Marcus Lehto on Halo 5: | Tuckerscreator | 2/14/16 5:40 pm |
Re: Marcus Lehto on Halo 5: | Kermit | 2/15/16 4:56 pm |
Re: Marcus Lehto on Halo 5: | Grizzlei | 2/15/16 6:19 pm |
Re: Marcus Lehto on Halo 5: | davidfuchs | 2/16/16 7:17 pm |
Re: Marcus Lehto on Halo 5: | Quirel | 2/16/16 1:29 am |
Re: Marcus Lehto on Halo 5: | General Vagueness | 2/16/16 7:40 pm |
Re: Marcus Lehto on Halo 5: | Cody Miller | 2/18/16 3:50 pm |
She's OK now! :D | The Lionheart | 2/14/16 1:30 pm |
Phew, the last tweet was a bombshell | scarab | 2/14/16 5:00 pm |
Glad to hear it! *NM* | Quirel | 2/16/16 1:15 am |