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agreed
By:kidtsunami
Date: 2/14/16 4:11 pm
In Response To: Re: Marcus Lehto on Halo 5: (Grizzlei)

: " Halo 5 broke the cardinal rule in cinematics that the main
: character(s) should never perform actions that rob the player of the
: experience. "

: I don't know exactly what he's referring to, but I can guess that it may be
: the brawl between the Chief and Locke on Meridian. If that is the case I
: wouldn't want to have that experience for myself in gameplay. I don't know
: how that fight could have been left to the player had it not been in the
: form of timed actions and button mashing.

: He could have been referring to the introduction scenes for Blue and Osiris
: and I still can't see how that would have worked outside of giving free
: reign, which seems almost mindbogglingly impossible given the scale of
: that setting. The only reasonable method I could see is working is similar
: to ODST when we fell in the drop pods with limited use of the camera. That
: might have been a little weird considering the scale of the battle and the
: limited ways you could control the character throughout the scene. I'm
: totally fine starting off where we did and seeing the amazing scenes we
: did from a third-person perspective.

: I just don't see how it's a "cardinal rule" and not just his own
: personal take on it, which is totally fine. I've never felt like I've been
: robbed when someone I play as, whether a protagonist with a linear
: storyline or a character I've crafted myself, does something absolutely
: fantastic on screen.

: Some of the cinematics in Reach were weird and took me out of the experience
: entirely as it forced a first-person cinematic perspective that yanked the
: character model around for the sake of tension. The cutscene in the middle
: of "Winter Contingency" comes to mind where the camera shifts
: from first to third person rather abruptly. Then comes the action where
: Elite Zealots attack and you're tossed around like a ragdoll. The
: character begins to respond to the scene in first-person while you have no
: control whatsoever. Cutscenes like that make me yearn for whatever cool is
: going on that won't be animated in combat to be over so I can play. That
: just seems cheap.

Tip Of The Spear had us in a warthog as part of an uncontrollable cinematic where a mass of warthogs are driving and all of a sudden we're dumped out on foot... it was a jarring disappointment.

Same with jumping off of the spire as it blew up...

Frankly, I feel like Halo 5 nailed it, if you feel like you missed out on the mini-ski trip Osiris had, you get to play something amazingly close when they arrive in Genesis. The only bummer is missing out on a race across vanishing/moving platforms which I guess could be quite silly narratively with players bumbling about...


Messages In This Thread

Marcus Lehto on Halo 5:Quirel2/14/16 12:35 pm
     Re: Marcus Lehto on Halo 5:Grizzlei2/14/16 1:23 pm
           agreedkidtsunami2/14/16 4:11 pm
                 Re: agreedQuirel2/16/16 1:21 am
                       hahahahaha *NM*kidtsunami2/16/16 10:17 am
           Re: Marcus Lehto on Halo 5:scarab2/14/16 5:06 pm
                 Re: Marcus Lehto on Halo 5:davidfuchs2/14/16 8:20 pm
           Re: Marcus Lehto on Halo 5:Tuckerscreator2/14/16 5:40 pm
           Re: Marcus Lehto on Halo 5:Kermit2/15/16 4:56 pm
                 Re: Marcus Lehto on Halo 5:Grizzlei2/15/16 6:19 pm
                       Re: Marcus Lehto on Halo 5:davidfuchs2/16/16 7:17 pm
           Re: Marcus Lehto on Halo 5:Quirel2/16/16 1:29 am
                 Re: Marcus Lehto on Halo 5:General Vagueness2/16/16 7:40 pm
           Re: Marcus Lehto on Halo 5:Cody Miller2/18/16 3:50 pm
     She's OK now! :DThe Lionheart2/14/16 1:30 pm
           Phew, the last tweet was a bombshellscarab2/14/16 5:00 pm
           Glad to hear it! *NM*Quirel2/16/16 1:15 am

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