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A recreation of this (partial) map may actually work well in Warzone. But this is not Warzone, but Arena gameplay. I want to make a map that is large enough for BTB while also feeling classic. A map that players will know exactly where they are and how to navigate it at all times.
I'm still very early in the process of this map. Right now, I'm mostly testing the layout and testing the Forge limits. And apparently that's the Physics. Which has maxed out (100%) and not allowing me to add any more items. Guess it doesn't have a "Soft Zone" like the other counters. And for some odd reason, lights and sound emitters greatly add to this counter. Someone explain that to me. Anywho, as I stated earlier, the map is early in it's test stage. So I can easily make adjustments to get around this hurdle. If all else fails, then I'll simply cut out part of the build. As for the structures, they will be different then the original. I want to keep them a bit fresh. So I'm going to try to remove their blocky look and add to them.
The current build (not named yet) is in my fileshare if you want to check it out or use it yourself. Here's a video of it's early build.
http://xboxdvr.com/gamer/SEspider/video/14109426
Halo CE Campaign Level in Halo 5 :VID: | SEspider | 1/22/16 8:53 pm |
Re: Halo CE Campaign Level in Halo 5 :VID: | gamerguy2002 | 1/23/16 9:21 am |
Re: Halo CE Campaign Level in Halo 5 :VID: | SEspider | 1/23/16 9:25 pm |