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A few more notes:
- with any multiple vehicle welding, and I think any vehicle welding period, things get a little... dicey, when it comes time for a vehicle to respawn-- I'm not sure how the game decides where to place things from a multi-vehicle weld when respawning, because the absolute and relative positioning and angling never seemed to be the same any two times
- any multi-vehicle weld is somewhat prone to flipping out
- vehicles in a multi-vehicle weld can occasionally get dislodged from their proper relative positioning, which makes things weird and difficult
- since the weight of everything in a weld is added together, hopping out of a multiple flying vehicle weld while it's more than a little way above the ground will lead to a crash landing
Still, I like the potential here, especially if we get a few fixes for how things act.
Vehicle welding is here! | General Vagueness | 1/20/16 12:51 am |
Ladies and gentlemen, your task is clear. | Quirel | 1/20/16 1:35 am |
Re: Vehicle welding is here! | bluerunner | 1/20/16 11:49 am |
Re: Vehicle welding is here! | General Vagueness | 1/20/16 2:57 pm |
Re: Vehicle welding is here! | General Vagueness | 1/21/16 12:49 am |
Re: Vehicle welding is here! | General Vagueness | 1/21/16 5:59 pm |
Do you have this map saved? | Pennybags | 1/22/16 2:14 pm |
Re: Do you have this map saved? | General Vagueness | 1/22/16 6:06 pm |