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: I plan on remaking a better version of my smaller maps when I get my sea
: legs, although it sounds like as with Halo 4's inclusion of sprint, I'll
: need to slightly scale up my maps to make room for the Spartan abilities.
That is in deed a must. Verticality is also very important. A standard in past Hali cames like CE & 2. But with Clamber, it's even mire important now. There's also no lobger a worry of adding ramps everywhere. Just be careful where you require clambering. It needs to feel natual and not very forced. And use the lights abd sounds. They have added to my current map a great deal. Same rules apply to them that apply to clambering areas. Must feel natual. For example: Ive placed diwn some glass to represent ice. To add to the effect, I've placed a lamp to shine a water effect onto it. This gives the illusion of trapped water. I've also cloned this lamp, increased it's size, & angled it to shine on near by objects and walls. This lamp also shines onto players in the area. But something was missing. So I added a simple shifting metal sound to the area. It now sounds like the ice is cracking some. It's a suttle sound but ut makes a big impact to the area. Hope this helps in your forging ideas.
Forge - What's Your Current Project? | Hyokin | 12/20/15 2:51 pm |
Re: Forge - What's Your Current Project? | Chris101b | 12/20/15 9:04 pm |
Re: Forge - What's Your Current Project? | SEspider | 12/21/15 2:48 am |
Re: Forge - What's Your Current Project? | Chris101b | 12/21/15 3:16 pm |
Code Name: Delta | SEspider | 12/21/15 2:45 am |
Re: Forge - What's Your Current Project? | ChrisTheeCrappy | 12/21/15 10:14 am |
Re: Forge - What's Your Current Project? | GrimBrother One | 12/21/15 11:41 am |
Then Stay Tuned, Grim | SEspider | 12/22/15 1:37 am |
Re: Thanks, Grim. :) *IMG* | Hyokin | 12/22/15 1:45 pm |
Re: Forge - What's Your Current Project? | davidfuchs | 12/21/15 11:49 am |
Re: Forge - What's Your Current Project? | SEspider | 12/22/15 1:51 am |
Re: Forge - What's Your Current Project? | General Vagueness | 12/22/15 8:42 pm |
Re: Forge - What's Your Current Project? | General Vagueness | 12/29/15 6:35 pm |