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: To me, it looks like we have a very wide range of video games and graphical
: styles, right now, and he admits that realistic graphics itself is not a
: bad thing. So... what's the point of the video, really? To rant about the
: many of the most popular games being set in realistic gaming environments?
: =/
It seemed to me that he was attempting to persuade the masses that believe only in graphics. Basically, the monumental effort required is not always rewarded, and often is a white whale for some developers.
Now, I agree that realistic graphics are not all that matters, and that different styles can work for what one is trying to do. I rarely consider graphics when determining if I should buy a game - it's typically game play > fun > lore/story > graphics.
But...all of the work and effort in world building (or universe modelling, or whatever you want to call it) is an advance...a step forward. Every step forward builds towards what comes next. Many of the problems or roadblocks he mentions may be feasibly resolved in the next 10 years.
So, I agree with the general premise: realistic graphics are not the be-all, end all. But they do represent a legitimate portion of where I'd like to see software development go. Really, haven't the last 20+ years really been about the gaming community investing huge amounts of cash in modelling, AI, physics engines, water effects, etc, etc, etc?
Frustrating in the moment, I am sure. But serves a larger purpose, maybe.