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Re: H2A 1328x1080
By:uberfoop
Date: 10/8/14 11:18 am
In Response To: H2A 1328x1080 (Urban Reflex)

: My question is, how is that even possible? The game will be displayed in
: widescreen format, and 1328x1080 is definitely not widescreen, so how does
: it compensate?

Anamorphic rendering. The 1328x1080 image is rendered "squished," so that it looks "correct" when scaled to 1920x1080.

This is extremely common. Halo has been doing it ever since Halo 2 widescreen; it renders internally on oXbox at 640x480 even though it's 16:9.


Messages In This Thread

H2A 1328x1080Urban Reflex10/8/14 5:40 am
     Re: H2A 1328x1080uberfoop10/8/14 11:18 am
           Re: H2A 1328x1080Urban Reflex10/8/14 11:51 am
                 Re: H2A 1328x1080Cody Miller10/8/14 10:03 pm
                       Re: H2A 1328x1080Urban Reflex10/9/14 3:05 am

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