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Re: Visualizing the Halo Universe: Round 16 *IMG*
By:Quirel
Date: 7/14/14 6:30 pm

First of all, can I say that I'm a big fan of your work?

I keep looking over this and seeing new levels of detail.

What I think I love the most about this is how the weapons seamlessly clip onto the armor via low-profile weapon mounts. The pauldrons even have what looks like macro-Picatinny rails to mount the autocannons.

I'm looking at the helmet, and I can't help but think that the peak can fold down to protect the visor from explosions or armor-piercing bullets. Probably some other gadgetry in there, like backup windshield wipers for when a nonstick coating and repellent electric field isn't enough.

The chest armor is different from what we've seen in the games, but it still looks like a natural fit for UNSC-designed armor. And those lower legs are just sexy.

My only quibble is that there's a metric crapton of weapons, but not much in the way of ammunition storage. That gatling gun is going to suck up ammo like a thirsty horse. The GPMG from Halo 2 might have been a better fit, if it came with that huge ammunition canister.

Yes, I know, it bugs me in the games too.

: While both the Mk I and Mk III are presented as exo-suits significantly
: larger than their operators, I decided to represent the Mk II as a
: smaller, wearable design. I felt that this would make sense from both a
: technical and visual perspective. If I had presented the Mk II as an
: exo-suit similar to the Mk I or Mk III, there would be an enormous
: disconnect between the Mk I-III exoskeletons and the Mk IV-VI MJOLNIR
: armor.

I guess I feel the opposite way. The MJOLNIR powered armor seems like an ideal that the older marks couldn't reach, and thus they were designed as exoskeletons because of technical limitations.

I also like the idea of the Mk. II being a bridge between the Mk. I heavy powered armor and the Mk. III mini-mech, but that's just personal taste.

: As such, I believe it makes sense that at least one of the earlier designs
: would be more closely related to MJOLNIR. Because of this, my goal was to
: work up a design that bears similarities to the later Mk IV and Mk V, but
: looks far more primitive.

Mission accomplished.

: (Additionally: Hello all! This is my first post here. I'm rather surprised it
: took me this long to sign up, given how long I've been into Halo .)

Welcome. Glad to have you here.


Messages In This Thread

Visualizing the Halo Universe: Round 16Postmortem6/30/14 12:31 am
     Visualizing the Halo Universe: Round 16 ExtensionPostmortem7/5/14 12:31 pm
           Re: Visualizing the Halo Universe: Round 16 ExtensQuirel7/6/14 1:51 pm
                 Re: Visualizing the Halo Universe: Round 16 ExtensPostmortem7/6/14 9:46 pm
     Visualizing the Halo Universe: Round 16 *IMG*TDSpiral7/10/14 5:50 pm
           Re: Visualizing the Halo Universe: Round 16 *IMG*davidfuchs7/10/14 6:32 pm
                 Re: Visualizing the Halo Universe: Round 16 *IMG*TDSpiral7/10/14 6:44 pm
                 Re: Visualizing the Halo Universe: Round 16 *IMG*Postmortem7/10/14 6:47 pm
                       Re: Visualizing the Halo Universe: Round 16 *IMG*Quirel7/10/14 7:23 pm
                             Re: Visualizing the Halo Universe: Round 16 *IMG*Postmortem7/10/14 7:31 pm
                             Re: Visualizing the Halo Universe: Round 16 *IMG*General Vagueness7/14/14 7:38 pm
                                   Re: Visualizing the Halo Universe: Round 16 *IMG*TDSpiral7/15/14 7:16 pm
           Re: Visualizing the Halo Universe: Round 16 *IMG*Quirel7/10/14 7:47 pm
     Summary will be up later tonight.Postmortem7/13/14 2:46 pm
           *Eagerly awaiting* *NM*Quirel7/13/14 10:17 pm
     I drew all of them. :)Postmortem7/13/14 10:32 pm
     Re: Visualizing the Halo Universe: Round 16 *IMG*TekkaCroe7/14/14 1:12 am
           Re: Visualizing the Halo Universe: Round 16 *IMG*TDSpiral7/14/14 5:43 am
           Re: Visualizing the Halo Universe: Round 16 *IMG*Quirel7/14/14 6:30 pm
     Round 16 SummaryPostmortem7/14/14 11:25 am
     I can't contribute directly to this contest...Quirel7/14/14 9:17 pm
           Re: I can't contribute directly to this contest...Postmortem7/14/14 10:06 pm

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