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: Between the parallel processing capabilities of this hardware and the fact
: that these memory accesses would be highly patterned on a 68GB/s, I'd
: expect the HDD to be the bottleneck.
And texture data resides in the resource section of a map file, which isn't baked to be mapped to a specific memory address (and I'm not exactly sure what made you bring them up).
See "Cache files: Optimized resources for the Xbox" in http://nikon.bungie.org/misc/gdc2005_mnoguchi/
"When we build the final resource file, which we call a cache file, we simply dump all loaded tags into a giant buffer and write that out to a single file. At runtime, we just need to read that file into a fixed address before we start the level"
The tags, which are data structures, are where you would find pointers. Eg, the root of a render_model tag has a tag-block for the model's markers. That tag block, as of Halo4's tag system implementation, contains two pointers plus a 32-bit 'count' for the number of elements in the block. One of those pointers is the (fixed) memory address of the first element of that block (ie, the first marker).
| Life without Reach. | Metalingus627 | 6/26/14 9:06 am |
| Re: Life without Reach. | gamerguy2002 | 6/26/14 9:56 am |
| Re: Life without Reach. | Cody Miller | 6/26/14 12:39 pm |
| Hehe. *NM* | Ragashingo | 6/26/14 1:31 pm |
| Just Wait For The Anniversary Editions. | Morpheus | 6/26/14 8:05 pm |
| I'll take 12! *NM* | Kal | 6/26/14 9:39 pm |
| Re: Just Wait For The Anniversary Editions. | General Vagueness | 6/26/14 10:44 pm |
| Disc space | kornman00 | 6/26/14 10:30 pm |
| I agree | ZackDark | 6/26/14 10:37 pm |
| I meant I agree with everything but that paragraph *NM* | ZackDark | 6/26/14 10:37 pm |
| Map files are memory mapped | kornman00 | 6/27/14 12:42 am |
| Re: Map files are memory mapped | uberfoop | 6/27/14 12:55 am |
| I'm talking about data containing pointers | kornman00 | 6/27/14 4:46 am |
| Re: I'm talking about data containing pointers | ZackDark | 6/27/14 11:23 am |
| Re: I'm talking about data containing pointers | General Vagueness | 6/27/14 12:25 pm |
| Virtual Memory | kornman00 | 6/27/14 6:25 pm |
| Re: Virtual Memory | uberfoop | 6/27/14 7:34 pm |