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: So everything on disc that is directly memory bound will have to be 64-bit.
: For Halo, this is a lot of data, but I doubt it would result in anything
: more than each map file growing by a MB or two in size.
Even if it's a memory image of sorts, if the data only requires 32-bit precision, wouldn't it be feasible to store it in a compact 32+32 format on the disc, and have the CPU (or perhaps GPU, really) unpack the data as it comes in? In addition to potentially saving disc space, I wouldn't be shocked if it reduced load times when there are large contiguous areas of data.
Between the parallel processing capabilities of this hardware and the fact that these memory accesses would be highly patterned on a 68GB/s, I'd expect the HDD to be the bottleneck.
Life without Reach. | Metalingus627 | 6/26/14 9:06 am |
Re: Life without Reach. | gamerguy2002 | 6/26/14 9:56 am |
Re: Life without Reach. | Cody Miller | 6/26/14 12:39 pm |
Hehe. *NM* | Ragashingo | 6/26/14 1:31 pm |
Just Wait For The Anniversary Editions. | Morpheus | 6/26/14 8:05 pm |
I'll take 12! *NM* | Kal | 6/26/14 9:39 pm |
Re: Just Wait For The Anniversary Editions. | General Vagueness | 6/26/14 10:44 pm |
Disc space | kornman00 | 6/26/14 10:30 pm |
I agree | ZackDark | 6/26/14 10:37 pm |
I meant I agree with everything but that paragraph *NM* | ZackDark | 6/26/14 10:37 pm |
Map files are memory mapped | kornman00 | 6/27/14 12:42 am |
Re: Map files are memory mapped | uberfoop | 6/27/14 12:55 am |
I'm talking about data containing pointers | kornman00 | 6/27/14 4:46 am |
Re: I'm talking about data containing pointers | ZackDark | 6/27/14 11:23 am |
Re: I'm talking about data containing pointers | General Vagueness | 6/27/14 12:25 pm |
Virtual Memory | kornman00 | 6/27/14 6:25 pm |
Re: Virtual Memory | uberfoop | 6/27/14 7:34 pm |