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I love that AfroRyan is providing some old school tin foil hat Bungie speculation here, but I sadly agree with Grizz 1, here. I think the "point" in so far as there was one in ODST was to tell a more human-centric story in every sense of that, meaning you play as a not-super human (vs. Spartan or Elite) and you have a story that centers around other humans and their camaraderie/teamwork during the war. They actually carried over the camaraderie/teamwork theme (if not gameplay) into Reach... and look how that worked out for Noble Team.