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Lag got really bad at that point, we think it had to do with so many things being rendered on screen. When we'd all group together things would improve marginally but if we spread out too far the lag monster would get mad, so we backed out and switched over to Malagate being the host, which didn't make much difference lol.
Next weeks mission ought to be interesting
Co-op Night: Now with 25% less skull | Kermit | 10/22/13 9:18 pm |
Re: Co-op Night: Now with 25% less skull | Buttskunk | 10/22/13 10:46 pm |
Re: Co-op Night: Now with 25% less skull | Kermit | 10/22/13 11:19 pm |
Re: Co-op Night: Now with 25% less skull | stabbim | 10/23/13 1:45 am |
Re: Co-op Night: Now with 25% less skull | Stephen L. (SoundEffect) | 10/23/13 6:39 am |
Re: Co-op Night: Now with 25% less skull | Kermit | 10/23/13 10:30 am |
Re: Co-op Night: Now with 25% less skull | Stephen L. (SoundEffect) | 10/23/13 5:47 pm |
Mulligan | Revenant1988 | 10/23/13 9:11 am |
Re: Co-op Night: Now with 25% less skull | Morpheus | 10/23/13 11:59 am |
Re: Co-op Night: Now with 25% less skull | Kermit | 10/23/13 1:52 pm |
Much better this go around | Revenant1988 | 10/24/13 9:02 am |
Re: Much better this go around | Kermit | 10/24/13 12:05 pm |
What a difference No Tilt and Gauss Hog makes. *NM* | padraig08 | 10/24/13 11:30 am |
RIP in piece Gauss hog. *NM* | Joe Duplessie (SNIPE 316) | 10/24/13 3:56 pm |