In regard to H1, though the idea would be applicable to other games too, I've just posted a new article
Zero hit and minimal hit, concerning the rather extreme challenge of getting through a level without ever taking a hit - even the slightest one. It's something I've been trying on and off in AOTCR for quite a while, as a step up from 'zero health loss'. More specifically I've been trying it on Legendary on foot, with the rules of my kill 'em all speed runs (I'm really not into sneaking
past covies; I prefer to leave them horizontal). In the wee hours of this morning I finally reached the control room completely unscathed (hah, who needs armour?), so I've posted the article at last. Sometime maybe I'll make a movie out of a run - the tactical aspects are quite interesting.