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: In regard to H1, though the idea would be applicable to other games too, I've
: just posted a new article Zero hit and minimal hit , concerning the
: rather extreme challenge of getting through a level without ever taking a
: hit - even the slightest one. It's something I've been trying on and off
: in AOTCR for quite a while, as a step up from 'zero health loss'. More
: specifically I've been trying it on Legendary on foot, with the rules of
: my kill 'em all speed runs (I'm really not into sneaking past covies; I
: prefer to leave them horizontal). In the wee hours of this morning I
: finally reached the control room completely unscathed (hah, who needs
: armour?), so I've posted the article at last. Sometime maybe I'll make a
: movie out of a run - the tactical aspects are quite interesting.
Zero hit - an extreme challenge | Rockslider | 7/13/13 5:09 pm |
Re: Zero hit - an extreme challenge | Captain Spark | 7/13/13 8:07 pm |
Re: Zero hit - an extreme challenge | Rockslider | 7/14/13 11:49 am |
Re: Zero hit - an extreme challenge | Captain Spark | 7/14/13 12:54 pm |
Re: Zero hit - an extreme challenge | Rockslider | 7/14/13 3:59 pm |
Re: Zero hit - an extreme challenge | Chappified | 7/14/13 3:29 pm |
Re: Zero hit - an extreme challenge | Rockslider | 7/14/13 4:09 pm |
Re: Zero hit - an extreme challenge | DarkReign2021 | 7/14/13 5:20 pm |
Re: Zero hit - an extreme challenge | Rockslider | 7/14/13 7:23 pm |
Re: Zero hit - an extreme challenge | Sliding Ghost | 7/23/13 1:52 am |
Re: Zero hit - an extreme challenge | Rockslider | 7/23/13 11:58 am |